1943: The Battle of Midway

-Capcom (1987)

 

 

The Story

Jonathan Striker was heralded as a hero last year. His courage and unmatched skills in the air gave the Allies a tremendous victory. After the battle, Jonathon searched for someone to teach him the ancient art of Tsunami Summoning. He found Master Kasanagi and spent two months with the Master. Striker spent his free hours on the carrier perfecting the art so he could use it in the midst of battle. On one sunny afternoon while he was practicing, Striker's carrier was attacked by a squadron of Zeros. All the planes were destroyed except Striker's and the carrier was severely damaged in the attack. Man, what luck, he thought. He took on the entire Japanese Air Force last year and has to do the same thing this year.

My Thoughts

Wouldn’t it feel weird, as a Japanese person, to be playing a game like this? You are clearly destroying Japanese Zeros. From your perspective you’d be fighting on the side of the “enemy,” possibly killing relatives. I know 1943 may be a weak example, now with more realistic games, like Medal of Honor: Rising Sun, but even when I was young and played this in the arcade I wondered how Japanese people felt when they played a game like this. Anyway, 1943 adds a few new things from 1942. The graphics are much better and this time you can clearly see the Rising Sun on the wings of the planes. You get a few different weapons, such as a multi-shot, a rapid fire, and a shotgun. You can also use your Tsunami Power by sending a tidal wave crashing on enemy battleships and summoning lighting strikes against your airborne foes. 

There is a slightly greater variety of enemies. More plane types abound with some strangely futuristic jets flying in the Pacific skies. They may seem strange to you, but Japan was way ahead of its time with its rocket-powered prototypes that were very close to being mass-produced before the war ended (that's true!). So it's as if Japan did get the chance to build their future planes. At the end of each stage you will fly down to the water surface to fight some battleships, or stay in the sky to take on a flying super-fortress. The big battleships and planes are only pseudo bosses, as you don’t have to actually destroy them to pass the stage. It certainly helps your score if you do, though. When you get through the sixteen missions, you are treated to a very brief history lesson. Who says video games don’t teach you anything? This is a vastly improved game from the previous installment.           

Score: 7.0

-Shawn        

 

 

 

 

 

 


More shooter action from the 1940s: 1941, 1942, 19XX, 1944.

More 1940s shooter action from Psikyo: Strikers 1945, Strikers 1945 II, Strikers 1945 (PS One), Strikers 1945 III.

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