Crimson Conquest

-Airborne (2003)

-played on a Sanyo 8200

 

Summary

The Red Knight spreads his crimson love across the land.

My Thoughts

Crimson Conquest is a strategy game where the Red Knight takes over the fruity pebbled kingdoms of a distant land. He accomplishes this by invading neighboring hexagons of different colors. Each color has a corresponding number on the phone, so spreading the red is very easy. What you do is hit the number for a color that is connected to your current hexagon. The hexagon then becomes part of your territory. The goal is to occupy more territory than your rival on the board of ninety spaces. If your red hexagons touch two or more of the same color, then pressing the number would take over all of them at the same time. The color placement also seemed to be randomized each time I played.  

The Red Knight takes on characters such as peasant, captain, king, Emperor, Caesar and Khan. They try to engulf the land in blue (hmm, red versus blue). In all there are fifteen adversaries that you face, but when it was all done I was hoping for more, a lot more. Fifteen was not enough. Maybe it was just me, but the game was very easy and the difficulty didn’t really seem to get any higher as I moved on. At level ten the computer characters started to go first, but it hardly mattered. I trounced level ten’s Khan at a mighty 69 to 21 and the remaining commanders seemed less of a threat than the beginning characters. This is a game that needed to go on and on with each encounter being a little more difficult.

Crimson Conquest is a fun thinking game and a good time killer, but only lasts if you keep going through it over and over. Since the difficulty doesn’t change though, you’ll be winning every time.

Score: 6.0

-Shawn       

 

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