Medieval Combat: Age of Glory

-Gameloft (2005)

-Played on a Sanyo 8300

 

Summary

If Conan the Barbarian had a cell phone, this is the only game he would have on it.

My Thoughts

Medieval Combat: Age of Glory is an original weapons-based fighting game that proves how good a fighting game can be on a cell phone.

The game starts you off with five fighters, each with their own personality and fighting style. You will eventually unlock the two bosses. Some of the characters will remind you of ones from Soul Calibur or Samurai Shodown. The character models are very large and have copious amounts of detail. Characters’ armor even breaks off during heated matches, like the good versions of Samurai Shodown.

Arthur is a knight who wields a mighty axe. Elwyn is an elf chick that swings around a deadly scythe. Skorn, the requisite lizard man, holds a spiked club. Makiavel is a crazy jester looking thing with claws. He appears to be much like Soul Calibur’s Voldo, but his limbs fall apart when is hit, a cool little detail. Skurd is an executioner with a big axe. The first boss, Faust, is the evil black knight with a big sword. The final boss is a demoness named Diablo with a huge sword and very powerful attacks.

As you fight it out in arcade mode you will come across two bonus stages like Street Fighter II. The first bonus stage your characters must break boulders that are thrown at them. The second bonus stage lets you kill off a horde of zombies running and crawling toward you.    

Like Shado Fighter, the fighting moves and combos are easy to pull off. Pressing the 5 or 8 keys in varied succession will result in hurting combos. You can do grab moves by pressing forward twice and then another key for other combos. Each character also has their own magic attacks which you can perform when the magic bar at the bottom is full. Once you unleash a full magic attack, you will need to hit a series of key presses for it to be successful. It’s easy to do and devastating for your opponent. The special moves also have entertaining names such as “Claws of Suffering” and “Chaos Outburst.”

The visuals in Medieval Combat are excellent. The animation is very good as the characters’ movements are very fluid for a cell phone fighter. There is a good amount of blood as well, making the game feel as gritty as it can. The backgrounds are also well done and very detailed. There are only three different backgrounds, but each one has two versions depending on the time of day it is, giving the alternate time a much different look.

The music that plays during the beginning of the game and between matches is very good. The sound effects of swords clanging during matches are merely okay. You can choose to turn one or the other off in the options menu. As for other modes, the game also has instant play and a survival mode.

There are two things that this game really could have improved on. For one, the game is too easy. A few good combos can end some matches in a manner of seconds. Even on the highest difficulty I never had much of a problem. The game also has no endings for the characters. While the characters aren’t wholly original, their burly look and demeanor demands that they have some sort of an ending text. I want to know more about these bad-ass brutes.

A lot of care went into making Medieval Combat a great mobile fighter. It has great characters, excellently detailed graphics and a good control scheme. Developers should take note that this is how you make a good mobile fighting game, especially SNK with its crappy fighting ports.

Score: 8.0

-Shawn

 

 

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