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-Capcom (2006) -Played on a Sanyo 8300 and a Samsung A930
Summary The abridged version of Mega Man’s first adventure actually allows you to defeat the Rock Monster without cheating. My Thoughts
I thought this version was extremely difficult at first, but it’s not. I just needed to get used to the control scheme. The controls are not bad, not at all; it’s just that every platformer that you were used to playing on a console always ends up playing a little differently on a cell phone. Once the controls were down and I got used to familiar stages on a smaller scale, this ended up being easy and I breezed through the game multiple times. Maybe the difficulty could have been a little greater, but some people could find it just as hard as the original. I played though it many times on both handsets I tried it on simply because it was fun. I wish Mega Man was available for my phone because I’d play it even more. All the six robots and their themed stages are here. Though the stages are a tad shorter and missing a few enemies here and there, they are mostly intact. They have the same look and feel of its ancient predecessor. The graphics are splendid on the phone. It may be because the visuals have been shrunk down to accommodate the size of the phone screen, but the visuals look a bit better than the NES version.
Mega Man games have had a lot of memorable and outstanding music and have been something that the series has always held in high standards. All the Mega Man fans will be happy to hear that all the music of the original made it into the mobile game. The stage select music, the evil robot fanfare, and each individual track for each stage has been included. All the music may be a bit MIDI-er than before, but it’s such a great feeling to hear the same tunes coming from the handset. Sound effects are missing, but when so much has been packed into this game, it hardly matters.
There are two game modes to choose from. Normal mode is the normal game where Mega Man begins with three lives and points are accumulated. Capture mode is like a practice mode that gives the Man unlimited lives and the game is not scored. Although, you still get the ending if you beat it in capture mode. Capcom should have forced gamers to work for the ending and kept it in normal mode. Mega Man could have been better, sure if the Wily stages were in and if there was a save feature for the normal game. However, those are small complaints when this is one of the better NES to mobile platforming ports I’ve played. With this being so good Capcom USA can start bringing over the other thirty-seven Mega Man mobile games that Japan has had for awhile. Ok, it's not quite that many, but it is a lot. We have some serious catching up to do with Mega Man on our cell phones.
-Shawn
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