Metal Slug: Mobile Impact

-SNK Playmore / I-Play (2005)

-Played on a Sanyo 8300

 

Summary

The Metal Slug stutters along its way to victory.

My Thoughts

Metal Slug returns to cell phones, but it’s hardly a good thing. After the lackluster controls and performance of the first game I was weary that the sequel would have the same problems. While some of the game is improved, the game suffers a similar fate.

Metal Slug: Mobile Impact is more of the same Metal Slug action. Unfortunately it’s more action from the previous mobile game, not the excellent arcade and console versions. The game features seven stages with much better graphics and more enemies, but still suffers from many of the same problems that plagued the previous installment.

While the controls did feel a bit better and it does run a tad smoother than the first mobile game, it still needs a little response work. I’m not sure if the phone was giving the game problems or if it was the game itself, but the game would freeze every, and I mean every, time my bullets hit an enemy soldier. Sometimes the game would be frozen for a few seconds before things started moving again. I got in the habit of counting the seconds before I could play some more, and my highest freeze count was a full ten seconds. That was ten seconds of staring at the still image of an enemy solider standing with a bullet directly in front of him, wondering what I’m doing wasting all my time on this game. Mobile Impact has limited continues to make you get good at the game, but the real challenge is long you can tolerate playing it.

Score: 4.5

-Shawn       

 

 

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