Here is the actual story from the game box. Try to refrain from ripping out your eyes as you read it:
ďAs chief of the Interplanetary Police, you thought you put evil King Nemesis behind bars for good. But, fresh out of the Solar Slammer on a technicality, heís just put a billion dollar bounty on your head. And now his heinous horde of henchmen are looking to make some quick cash.
But youíve got more than a six-zapper up your sleeve. Youíve got the Proteus 911, the most technologically sophisticated flying machine of death ever invented.
So strap yourself into this unmarked, pressure cooking starfighter. Power-up your arsenal with land-blasting lasers, mauling missiles and duel devices of destruction. Then blast the Kingís five brain-draining levels, including the Sacrificial Sarcophagus of Saturn.
And keep wailing away until the King and his fools learn that crime doesnít pay.Ē The story in the instruction manual is the same but includes other retarded phrases, like calling you the ďnew mayor of Moronica.Ē
That has to be the worst game story Iíve read since Ultraís officially unrecognized and condemned Metal Gear game, Snakeís Revenge for the NES. Contrary to what the story says, this game has nothing to do with crime lord King Nemesis, a Proteus police ship, and that Sacrificial Saturn garbage. Nemesis is a part of the Gradius universe. I doubt that the Japanese version had the awful story. Their version probably focused on the Vic Viper battling the Bacterian Empire again.
For a Gradius game, itís uncharacteristically easy. There isnít any real challenge to be found here. The five stages feature locales and enemies familiar to anyone thatís played a Gradius title. When itís completed you can go through on a slightly harder difficulty. Plus, the whole game takes place in ancient times, before Technicolor.
After Snakeís Revenge and this itís no wonder Konami shut down Ultra for its mockery of good game series.
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Articles: Gradius and Yu-Gi-Oh.