Strikers 1945 III

-Psikyo (1999)

-AKA: Strikers 1999



The Story:

The mother crab was destroyed. Jonathan Striker and his team were flying home when a strange blue tunnel made out of electricity opened in front of them. They didn’t have time to avoid it and entered the tunnel. The Strikers were in the tunnel for only a few seconds when they exited and saw their airbase in front of them. The base was different somehow. The Strikers landed and were greeted by… Jonathan Striker.

Now a seventy-two-year-old grizzled admiral, the aged Striker explained that a lone crustacean had survived the Strikers second assault in 1945. The space crab is now very powerful and has taken over the minds of military personnel from around the world. The crusty space crustacean, now at the peak of its power, opened a time tunnel to bring the younger Striker into the future to fight him. The creature has had fifty-four years to increase its power and plans to eliminate the younger Striker in this time. It will then go back to 1945 to defeat the forces of Earth without the interference of the Strikers.

Jonathan Striker was only able to train on the controls of the F-18 for a short time, but is confident in his abilities. Striker will lead the current team of Strikers and battle in the future to save the past.

My Thoughts:

Why is this game called Strikers 1945 III? In Japan the game is appropriately titled Strikers 1999. I guess Americans would be unable to determine that this game is a sequel to the two 1945 games even though it has “Strikers” in the title and is the exact same thing with modern vehicles. The 1945 III doesn’t make any sense with the present day aircraft. Look at that title screen, though. Now that is action!

As I stated, the game is the same as the previous two. Really the only differences are the present day setting and the choice of five fighters instead of six. The planes are an F/A-18 Super Hornet, a Stealth Fighter, the awesome F-22 Raptor, a Harrier, and an F-4 Phantom II. The big specials focus more on bomb and missile attacks. The Hornet has a patriot missile. The Stealth has a sweet looking sonic wave attack and the Phantom borrows the fighting spirit from the previous games’ Shinden fighter. The F-22 is the only fighter in the series to do a sideways loop to launch its destructive payload. Everything else is the same. The mini planes from the first game make a comeback and each of the five jets has its own style of mini plane attacks.

The bosses are once again transforming robots that appear from normal boss type vehicles. This time the robots look more like insects than normal mechs, though. What else returns in part three? The jets fly in space! No special attachments are added, the jets fly in space perfectly fine. They even fly in a wormhole, how exciting! If only the planes could have stayed in the Earth’s atmosphere this could have been a little better shooter affair. At least this game had a couple of evil SR-71s. That's always a plus in my shooter book. 

There is something clever at the end of the game, however. During the progress summaries and ranking for each stage, there are lists of the casualties from each of the countries that you fought in. In the list are the names of people that worked on the game. And yes, some of them died in space.   

Score: 6.0









More 1940s Strikers action from Psikyo: Strikers 1945, Strikers 1945 II, Strikers 1945 (PS One).

More 1940s shooter action from Capcom: 1941, 1942, 1943, 19XX, 1944.