Super Street Commando Wolf Fighter IV of the 1942 Joint Turbo Strike Battlefield II: HD Beta Remix 3

1942 returns a year early for its 25th Anniversary. Of course, Capcom's Mega Man and Street Fighter anniversaries have usually lasted 2-3 years, so it's actually right on time.

That title is not the name of a new game, but it probably should be. What it is, is the longest, most ridiculous title I have ever given an article, and news surrounding four upcoming Capcom games: 1942: Joint Strike, Wolf of the Battlefield: Commando 3, Super Street Fighter II Turbo HD Remix, and Street Fighter IV. Capcom was bursting with great news today and I wanted to make sure all my bases were covered.

Capcom's original 2D 1940s shooter 1942 is getting a current-gen overhaul with 1942: Joint Strike. According to IGN's preview, the gameplay will remain 2D, but all the visuals will be spiffy new 3D models. The game will be an actual widescreen shooter, meaning no bars on the sides acting as filler. The music will also be new with a score by Metal Gear composer Norihiko Hibinio. I've been waiting for a new installment of the 1940s series for a long time, plus it will be a traditional shooter, not another omni-directional.

Capcom is bringing back another classic with Wolf of the Battlefield: Commando 3. Commando 3 in itself isn't new news; that the Xbox Live Arcade version of Commando 3 will be coming with keys for the Super Street Fighter II Turbo HD Remix Beta is. Gamespot broke the news that when you buy Commando 3 you'll be able to participate in the online Beta testing of the most heavily anticipated fighting game remake of all time. The SSFIITHDR beta will only have two playable characters, Ryu and Ken, and one stage. It may be limited, but consider me there. Sadly, the same deal will not be given to those purchasing Commando 3 for the PS3.

In other SSFIITHDR news, Seth Killian of Capcom updated the Capcom blog with the latest developments surrounding the game from Producer Rey Jimenez. The character art for SSFIITHDR has changed a little. Capcom and Udon were "aiming too high" for their rendering so the characters had to go from 6-8 color shades to 4. This basically means that the art had to start from scratch and the characters won't be quite as detailed as before. From the Ryu comparison shot you can see that the characters are no longer as crazy muscular as they previously were, but they will animate better. Personally, I like the newer HD Ryu more because the older HD Ryu looked like he started hitting the 'roids. The game will take a bit longer to come out, but Rey stated that they have been able to add a few new things such as an 8-man online tournament mode, both the classic and remixed music, and a hit box display so you can really refine your street fighting skills.

Left: Old HD Ryu. Right: New, 'roid-less, HD Ryu.

The Xbox 360 version also won't be missing any features; the XBLA and PlayStation Network versions will be the same. The SSFIITHDR team has been working with Microsoft to get the file size down to Live's 150 MB limit. This is great to hear since I'm sure many fans didn't want to miss out on some of the game's new features.

Finally, Capcom revealed another new Street Fighter IV character: the Lucha Libre wrestler El Fuerte. That's cool, but I'm just wondering if I will really care about any of the new characters or if it will be like half of the Street Fighter III cast where I won't give two damns about them. Well, I'll just have to wait and see until I actually play the game.

1942: Joint Strike and Wolf of the Battlefield: Commando 3 should be out on PSN and XBLA within the next couple months or so for $9.99 each. Super Street Fighter II Turbo HD Remix and Street Fighter IV will be out when they're done, but don't forget that SFIV will be playable at the San Diego Comic-con this year.

Update - 3/13/08: Capcom's Chris Kramer revealed the truth behind the file size for SSFIITHDR today. It looks like Microsoft wasn't able to help squeeze the file size down. Instead Capcom is actually getting a special exception for SSFIITHDR and Bionic Commando: Rearmed. Both games will be the sizes Capcom needs them to be and Microsoft will look at file size exceptions on a case by case basis. Great job in getting Microsoft to give in, Capcom. If any properties truly deserve the exception its Street Fighter and Bionic Commando.

- Shawn - 03/12/08