
Triggerheart Exelica
-Warashi
(2006/2007)
-Also on
Dreamcast
The Story
The long
war against the Ver知ith is coming to an end. The scientists that head C.H.I.L.D.A.
(Chief Interplanetary Life Destruction Association) have developed two humanoid
weapons that will destroy the last of the Ver'mith's forces.
Because
the scientists of C.H.I.L.D.A. are mostly lonely dirty old men, the
Triggerhearts
have the appearance of underage girls. The two Triggerhearts Exelica and
Crueltear were sent into the
war to battle the autonomous combat unit Ver知ith. But something went wrong.
The
Ver知ith sent the two Triggerhearts to Earth using a sneaky teleportation gate.
They were recovering from their war wounds when the teleportation gate re-opened
and the rest of the Ver知ith forces arrived. They had actually departed at the
same time as the two, but were lagged. Without any knowledge of how to get to
their real home, the two got ready to battle the Ver知ith on their new home,
Earth.
My Thoughts
Triggerheart Exelica stars two
possibly underage anime girls wearing robo-space suits.
These girls are Triggerhearts, which are like super space police in this
particular shooter
universe. Their names are Exelica and Crueltear, although I have a feeling that
the game is really about Exelica since the title is Triggerheart Exelica.
Crueltear is getting the shaft with Exelica receiving all the credit in the
title. Maybe she changed her name to
Crueltear because she's been getting looked over her whole artificial life
because Exelica always gets the credit. I sure would be angry about it. Anyways, Triggerheart Exelica
looks like an average overhead shooter at first glance. It has plain backgrounds
and mostly uninspired enemies. However, if you really want
to be good at it, Triggerheart needs to be played much differently than other shooters.
What
makes Triggerheart different from other overhead shooters is that each
triggered
chick has an anchor shot system. This anchor shot greatly alters the way you
play the game. When fired, the anchor shot latches onto an enemy who is spun around the
Triggerheart. It can then be used as a spinning weapon/shield or it can be
launched into groups of other enemies. Launching the anchored enemy into others
will give you more yellow points to collect, and you'll need as many of those as you can get if you
want a chance of seeing the "true endings." To get these incredibly difficult to
earn endings, you need a certain number of yellow
points for Fanfir to show up at the end of stages one and three. Fanfir is the
final boss of the game who mysteriously looks just like the two Triggerhearts.
Why does she look like them? Is she the first Triggerheart that turned evil
because of the scientists perversions. When she does show up she isn稚 too hard to defeat; earning enough little yellow
points for her to show up is where the big challenge lies.
The
anchor shot also acts as a lock-on when launched at larger enemies, ground
targets, and bosses. Large flying foes can be captured, but it takes longer than
the smaller cannon fodder foes. Once captured that large enemies act as a
stronger spinning ram/shield. If you choose to destroy the enemy instead of
waiting for the anchor to capture it, your shots will stream right at the
targeted soft spot, destroying it in a manner of seconds. The lock-on and anchor
shot are essential when facing down the bosses.
You can
beat the game by just using the traditional shooting method of shooter by, you
know, shooting, but there will be times that no matter
how much your chosen Trigger-chick spews forth, the screen will still become blanketed with enemy fire
from not being able to destroy enemies fast enough. The Triggerheart's guns can
be powered-up only twice, which does not make them powerful enough against larger enemies.
This makes it essential, again, to learn the anchor shot.
I have
never played the original Dreamcast version, so it was nice to hear when the
game was announced for Xbox Live Arcade. Plus, $10 is much more
reasonable than $40+ that the import Dreamcast disc was/is going for used. The
visuals are Dreamcast era, but have been spruced-up in HD. Everything looks nice
in it's high definition glory and is very colorful. The sound effects are
generally good except for the big explosions when defeating a boss, which are
actually a bit rough on the ears. You have a choice between original music and
remixed tunes, either of which is a fine accompaniment to the anchor shooter
action.
Since it's
an XBLA port the game has added achievements. If you want to earn some of the
more difficult ones you値l need to master the anchor system because some of the
achievements for Triggerheart Exelica are ridiculous. Now, I知 good at
shooters, but these achievements are difficult for me to earn. Only the most hardcore
of the hardcore shooter fans will earn these little treasures. A couple of them
are beating the game without dying, while another is beating it on hard without
using a single continue. I知 not exactly sure how you get the true ending for
each character. From what I致e read online, it looks like you need to beat
Fanfir on stages one and three, plus not die. I知 sure if I put enough practice
into the game I値l eventually get them, but I致e already spent a lot of time
with the game; how much more time do I really want to spend for a hundred more
achievement points?
At
least you don稚 have to get the achievements to enjoy the game. The game is
pretty fun for a top down shooter and the anchor system gives it a unique style.
If the game did not have the anchor system I certainly would not be rating this as highly. Those looking for something a bit different in their overhead shooters should
check it out.
Score: 7.0
-Shawn
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